Showing posts with label No More Heroes. Show all posts
Showing posts with label No More Heroes. Show all posts

Monday, February 13, 2017

Video Game Review: Top 10 best Video Game Sequels Part 1

Please be sure to read, comment, spread the links, re-tweet and follow me on Twitter @OnDavidsBrain! and support me on Patreon.

 Now before you say anything yes this is in response to the Nostalgia Critics second sequels month and yes there will be a followup of what I consider the worst sequels. Now there will be some rules for this list. First it has to be a direct sequel so games belonging to anthologies like Final Fantasy and Shin Megami Tensei don't count unless the events are directly continued afterwords. Second it has to do something better then the game that preceded it, because sequels are supposed to improve in someway over their originals so cut, copy and past sequels don't count. Third only one sequel per franchise if not then every Ratchet and Clank sequel will be clogging up the list. Last and most importantly it has to be a sequel that I've personally played so if you don't see your favorite on here then simply put I haven't played it so there. So with that out of the way let's get started.

#10 Batman Arkham City


 Before you say anything the reason this is so low is because I preferred Arkham Asylum over Arkham City. I preferred the tight close terrifying atmosphere of the old Asylum over the open space of Arkham City. The first game felt like if Batman were trapped in Rapture from Bioshock, Arkham City still captures the feel of being Batman but I guess the first game just made a better impression on me. Though I can't deny the open world gameplay and the new freedoms that it grants me in Arkham City as well as the other improvements in the story and boss battles. 

 The first Arkham game had very few and far between bosses with the best being Poison Ivy and the worst being of course Titan Joker. So you may be wondering if I've had nothing but praise for the first game why is the sequel on the list? Well I honestly can't deny the improvements in gameplay and freedom that Arkham City grants the player. They've improved the combat system with new gadgets, tightened the counters and improved the flow. Even the stealth sections have improved significantly by adding enemies that can jam and detect your detective vision and even set mines on ledges so you couldn't just camp out and pick your enemies off one by one. This also carries over to the boss battles with the highlights being the battle of brawn with Ra's Al Ghul to the mental struggle of Mr Freeze. 

 Though another reason why Arkham City is so low is due to the Riddler challenges. Not just in the main game those you can beat with a youtube guide and patience but the challenge content is long, tedious and requires expert precision and perfection. I may be an amateur completionist but that is just too much for me. Also the game tried to hold the Catwoman content to pre orders and later 5 dollar DLC and that can't slide by me. So Arkham City may be on the list but for every two steps it took over Asylum it took a step back.

#9 No more Heroes 2 Desperate Struggle


  The frist No More Heroes was my very first encounter with Suda 51 and WOW was it an experience. The crazy boss battles, the story that never took itself too seriously and was delightfully tongue and check, the combat that actually made the Wii's motion control tolerable for me. But best of all is the badass Otaku assassin who doesn't give the slightest amount of a fuck unless you're in between him and getting some tail or cash, Travis Touchdown. The sequel which I honestly never thought was going to happen improves the combat with the alternate Beam Katanas actually feeling and performing differently. It also does us the favor of removing the tedious mini games and replacing them with awesome throwbacks to the 8-bit era as well as chucking out the empty pointless open world. On top of that we get more crazy boss battles, three of which we can take out with different characters including Travis' "apprentice" Shinobu Jacobs and his estranged Irish brother Henry each with their own skills and fighting style.

 The story does actually give Travis a better motivation then just grabbing some ass with his best friend Bishop getting killed by the #1 UAA ranked Assassin Jasper Bat Jr. as revenge for Travis killing his brothers and father in the side missions last game. Even though the game does retcon a few things such as making the UAA a real organization the game itself doesn't really care and quite frankly we appreciate it. But it's still tied down by the Wii controls and while the game promises us 50 assassins we only get around 15 and only 13 of them are fought by Travis. That and not adding anything to replace the removed open world does bring it down a notch in my books. Travis you made the list, but barely. Now if we can finally see you fight against Henchman 21 in Deathbattle we would be especially grateful.

#8 Ratchet and Clank Up your Arsenal.


 Now you could argue that Ratchet and Clank 2 should be here instead, and to a degree you'd be right. The change in gameplay between the first and Second game is undeniable. It got rid of the 4-8 hit health bar and replaced with 100-200 HP, introduced upgradable weapons and weapon mods. But why I'm putting the end of the original trilogy instead is for a few reasons.

 1. we get to customize your fighter ship giving you your own flavor to how you fight in space. 2. you actually got rewarded for playing the last two games with store discounts if the previous game's save data was on your Memory Card, this was the second time I've ever seen that in a game (The first being R&C 2 of course). 3 We actually got some character development for Quark, where he finally started to act like the hero he always thought he was. 4, the last reason why I put this game over Going Commando, this game introduced Dr Nefarious one of the funniest villains in gaming. I mean this guy is such a hilariously over the top cartoon super villain you can't help but love him. 

 What makes him even better is that he shares the same voice actor with Andrew Ryan from Bioshock Armin Shimerman  Learning that fact just makes me want to replay Bioshock but pretend that it's Dr Nefarious instead of Ryan. Which just makes all his scenes go from chilling and menacing to hilarious. Also Lawrence is the perfect straight man to Nefarious' Nicolas Cage esq scene chewing. So kind of a shallow reason but hey this is my list so there; take it up with me personally squishies!!!

#7 Sly 3 Honor Among Thieves.


 Yet another PS2 trilogy ending entry on the list. Now don't worry from here on out we do start to diversify but I just have to say that Sly 3 is my favorite of the Sly Cooper games. First and foremost we actually see the consequences of Sly 2 carry over and isn't just swept under the rug. Murray after failing to keep Clock-La's beak from crippling Bentley goes on a vision quest to find himself and comes out a much more calm and focused man with made up Dream Time powers. The van comes back after drifting away during Jean Bison's Lumberjack games (not important but had to mention). 

 But best of all Bentley becomes 1000 more awesome after ending up in his wheelchair. No really he outfits his chair with various weapons and gadgets and can seriously handle himself in a fight despite what you may think. He even gets a girlfriend who's a match for him intellectually, can hold her own in a fight if need be and the two just click. (which makes what happens in Sly 4 all the more exasperating, I'll get to that on the next list trust me.)

 We also get new playable characters for some missions, both old and new faces including The Guru AKA Koala Yoda. The old faces were the real treat, Dimitri who becomes an informant for several cases and eventually an official member of the Cooper team, Muggshot who you can finally beat down like a real man with the awesome Inspector Fox. But the last member was the biggest shock for me as a kid, The Panda King, the man who helped kill Sly's dad and buried mountain villages in hundreds of pounds of snow was recruited to the team. And believe me Sly was not happy about it initially but the once member of the Fiendish 5 would go to any lengths even working with the son of the man he killed to save his daughter from one of the most hateful villains in the franchise. 

 Another refreshing change of pace is that the villains weren't all part of the same group, just random crime bosses that the team had to deal with to recruit the people needed for the Cooper Vault heist. The negatives however seem small but make up for quantity with quality. This game got rid of the clue bottles, recon photos and the treasures. The clue bottles were just a personal favorite of mine, a little bit of a collectathon that wasn't too long, not too short but just long and challenging enough that it didn't overstay its welcome. The recon photo mission may have been repetitive but did help the framework of the team and show their competence as a gang of master thieves.

 Now granted some of their jobs might have seemed straight forward but as Sly 2 showed these jobs never go exactly as planed and recon photos could be the difference between 10 figures in your bank account or 10 to life in jail. On the note of immersion wouldn't a thief like Sly want to steal everything valuable belonging to these guys that isn't nailed down? Besides now that the easy cash source was gone we had to rely even more on pickpocketing for new upgrades, which means more time and less fun in some peoples' cases. But the biggest gripe I had was the 3D, I absolutely hate 3D and when the only way is with those old stupid red and blue glasses it only served as the icing on the annoyance cake. In the immortal words of everybody's favorite fuck mothering vampire "It's a stupid fucking gimmick and everyone knows it!" So with those Sly manages to take the #7 spot

#6 Kingdom Hearts 2.5
Now I'm going with 2.5 because it is the complete definitive version of Kingdom Hearts 2 (At least until it re releases for PS4. Square Enix, seriously either give those who bought the collections for PS3 a major discount or don't even bother because knowing that I dropped cash for a last gen collection only to find out a few years later they're getting re-released for PS4 is nothing short of piss boiling. Now don't get me wrong I will get that collection eventually but not Day 1 and not with my money. Because, just like how I got the Bioshock collection these collections do make for good Christmas list filler as well as the price going down pretty far in the intervening months between release and Christmas so HO HO HO Square! )
 Ok rant over on to the good parts of Kingdom Hearts 2. We don't just get new worlds to explore we get world exclusive forms as well. My favorite levels are of course The Pride Lands, Space Paranoids and The World that never was, with Sora being a lion for the first, getting a Tron esq outfit for the second and the general creepy, intimidating and impressive atmosphere for the third. Outside of the world exclusive outfits Sora can also channel his inner Shouichi Tsugami and has access to a red power form, a blue long-range mode (I know Agito's blue form was mid-range but you get the geist), a midrange power form, a white shinning final form and in 2.5 a form borrowing the powers of his old set. The combat system get action commands added which adds unique flair to defeating enemies and the Gummy Ship segments are much shorter and streamlined. (Though I do prefer the Gummi Ship in the first game but the removal of the need to travel between worlds until you get the wrap upgrade is a nice touch, once you beat the course once you technically don't have to do it again unless you really want too.)

 The extra bosses in this game are mean, nasty and will cause you to snap your controller in half. I only need to mention two names, Data Luxord and The Lingering Will; anyone who's played this game especially on the hardest setting will be sent into a world of pure anger, madness and evil the likes of which nobody has seen before. But for everything good in this game the bad parts are just criminal. I personally would have liked to play in the Timeless River for longer then we did, but nope one level and boom done. But that was just a small gripe compared to the two parts of this game that really smashed a Keyblade against my skull.

 First (literally) being THE FIRST 6 HOURS OF THE GAME WITH ROXAS!!! Oh my god that was the longest, most boring and most tedious tutorial level I have ever had the displeasure of ever playing! I almost gave up the first time I played it if I'm remembering it right due to the sheer tedium of those first hours. Now, Pop Quiz kiddies what is the purpose of the tutorial and first level of games? Introducing the mechanics in a quick, entertaining and immersive way that doesn't overstay its welcome in a way that once the player knows which buttons do what they can just go on their merry little way. So Kingdom Hearts 2, 1 out of 5 questions right, F please see me after class!

 Then the cherry on top of the sundae, they made Atlantica into a musical rhythm level with some of the most annoying music around. Though thankfully you can just press the mute button and follow the button prompts so it's not as bad as it could have been. But holding out on the extra content for the Japanese audience while leaving the rest of the world with the bare basics until this rerelease? Smooth Square-Enix, smooth, one small constellation in this new digital age is that updates and new features for games is but a click away. But regardless Kingdom Hearts does stumble in a few places but improves over the first game and Chain of Memories enough to make the 6th spot of this list. But do keep an ear out because next time I'll give my honorable mentions as well as my personal Top 5 Video Game Sequels.

Ratchet and Clank is owned by Insomniac Games and Sony Computer Entertainment.
Batman Arkham City is owned by Warner Bros. Interactive Entertainment, Rocksteady Studios and DC Comics
Sly Cooper 3: Honor Among Thieves is owned by Sucker Punch Productions and Sony Computer Entertainment of America
No More Heroes 2 Desperate Struggle is owned by Suda51 (Goichi Suda), Grasshopper Manufacture, Ubisoft and Rising Star Games.
Kingdom Hearts is owned by Square Enix, Disney Interactive Studios, Tetsuya Nomura, and Shinji Hashimoto.

Saturday, September 24, 2016

Manga Review: Kazumi Magica The Innocent Malice: Volume 2 part 1: Sheer Heart Attack Requiem

Please be sure to read, comment, spread the links, re-tweet and follow me on Twitter @OnDavidsBrain! and support me on Patreon.

Once again the perspective and positioning of the characters on the cover throws me off.  At least the clown girl is covering more of Kazumi then her actual costume. Though since Clown Girl's the bad guy shouldn't she want to see Kazumi humiliated? Eh whatever moving on they both look goofy.
 Volume 2 picked up where we left off last time with a certain fuzzball taking to himself. Suddenly another fuzzball introduces himself to Kazumi. 

Hold on what; another incubator? This doesn't make sense didn't.... UGH AAAHHHHHHHHHHHHHH!!!!!
No no wait I was wrong it was Juubey, that little demonic pile of kitty litter. He must have been talking to another copy of him or something since the little monster only has itself for company and is most likely going crazy.
 Anyway Juubey does what he always does and purifies the Girls' Soul Gems. He then gets the fresh Grief Seed from the Doodle Witch with a big gulp. However when Kaoru gives him the seeds from the fake witches he spits them right out saying that they're not Grief Seeds at all! Umika speculates that those artificial grief seeds were created with witch power and that the magical girl they encountered may be responsible for their creation. But for the time being they'll just call them Evil Nuts. 

 Kazumi asks why a Magical Girl would do something like this if their only goal is killing Witches. But before the exposition Chibi Harley who introduces herself as Yuuri launches her attack. 
Wow even upside down I can tell you got your fashion tips from Seymour from Final Fantasy X, and that's not a good thing kiddie.
 Despite her over the top costume she leaves the remaining 6 of them screaming in pain and runs off with Kazumi. She then shoots an arrow into Niko's shoulder telling them that if they want to find her then to check her love letter. The sadistic clown flies off and Niko pulls out the arrow. The message says to come to Asunaro dome at midnight. As Yuuri flies off triumphant Kazumi wakes up and asks why she's doing all this. 

 She responds that even idiots can learn one thing and asks what hers is. Apparently it's how to put a bitch in a leg lock and chokes her with her legs. The two get into a little fight which causes Yuuri to have a flashback between her and another girl in a much friendlier situation; so she stuffs Kazumi in a bag and keeps flying while holding back tears.

 Back at HQ the girls are trying to figure out what Yuuri's up to but have no clue much less how she knows them enough to hold a grudge and act on it to such a degree. Umika even wonders why she's going through all the theatrics instead of just telling them to come and fight her. Though on that note Niko points out that her theatrics are using up quite a bit of magic and we all know what happens when a magical girls magic runs dry. At midnight the show starts with Yuuri on the jumbotron and Kazumi bolted to a chair in the middle of the stadium. The six try to dash for her but BAM force field! 

 Yuuri shows up and tells them her plan, take the evil nuts she has, insert them into Kazumi, turn her into a witch and have her kill her friends, explaining that the detective and sales girl were her guinea pigs, an appetizer if you will for the main course from hell! Seeing her friends flesh being burnt trying to pound on the barrier Kazumi screams at Yuuri that since they're magical girls they're all on the same side, right?! 
Oh no no no dear, by the end of tonight she'll be wearing your skin.
 Yuuri screams that Kazumi doesn't know the first thing about the Pleiades Saints and what they do. Satomi through her sobs asks what her major malfunction is. Yuuri calmly tells them that she gave them plenty of hints with her name, the letter and location, but they didn't figure it out yet.

Quite frankly with an outfit like that it'd be pretty impossible to forget someone wearing something that ridiculous. Oh wait you were talking to them. Girls do you know what in Satan's glorious name she's talking about? Oh so you do know her....crap.
 The chapter ends with Yuuri stabbing Kazumi with the Evil nuts and the rest of the Pleiades screaming in horror. 

 Chapter 5 opens with Yuuri finishing inserting the Evil Nut into Kazumi. 
Which results in her going Super Saiyan apparently?!
 Nope according to Yuuri the nut is working and is slowly turning Kazumi into a witch. Kazumi tries to fight Yuuri; but she's flipped the switch into cackling insanity mode and just beats her down and tortures her some more. Satomi is screaming at Yuuri to stop this since Kazumi had nothing to do with it. With that Yuuri finally spills the beans as to why she hates them all so much.
"They never told you did they, they never told you of what happened those many months ago with a girl named Yuuri Asuka, of the Asunaro Dome, and how in their lust for blood found the one person dear to me and took her without a second thought?" But clearly you got better so I'm still kinda not seeing the problem, aside from you being nuttier then squirrel poop.
 Apparently the Pleiades are a group of magical girl hunters and that she was one of their victims. So in order to get revenge she'll find the one they treasure and kill them right in front of them, so thus Kazumi is a dead woman. 

 However as Yuuri prepares a spell for the killing stroke her Soul Gem starts to crack. Saki manages to break through the barrier and tells Juubey to purify her Soul Gem but it's too late and she becomes a witch. 
"LOOK OVER HERE!!!"
 As the heart witch attacks her last thoughts go back to a girl named Airi who had only 3 months left to live due to a fatal illness. She tells Yuuri to just leave her but she offers to save her only if she truly wants to live if not then she'll respect her wishes. Airi however begs to save her so the two can eat more delicious things together. So Yuuri gives her a spoon necklace as a good luck charm and leaves telling Airi that where's she's going is a secret.

 Sure enough sometime later the doctors are telling her that her condition is completely cured as if her illness never existed. She hugs Yuuri and thanks her for saving her life. Later in the two are planning to visit Tachibana's bistro and try a dish called the bucket parfait. Airi says that once Yuuri wins a cooking competition she's competing in it'll be her treat. However on the day of the final match Yuuri is nowhere to be seen, Airi goes to investigate but ends up in the lair of a Hypodermic Needle Witch. However the Pleiades Saints show up and kill the witch. Airi thanks them for saving her as they leave, however when they've left she finds Yuuri's spoon necklace and asks why it would be where the monster is. Which is when Juubey shows up with the answer, that Yuuri was the Witch.

 Juubey elaborates that Yuuris wish was to cure Airis illness which allowed her to cure other terminally ill patents just like her. Airi asked if the saints knew that and Juubey said that they were there when she became a witch. Airi clearly doesn't take it well and wants revenge. Juubey offers her the deal to become a magical girl for a wish, so she wishes to become Yuuri so she can get revenge. The chapter ends with her testing her new power and asking for the names of Yuuris killers, Juubey gives the name of Pleiades Saints and so "Yuuri" swears to get the real Yuuri's revenge.

 Chapter 6 starts with Kazumi trying to get through to Airi but gets a thorn whip through the chest for her trouble. The witch then crushes Kazumi's head. But to everyone's horror Kazumi actually managed to bite the witch's arm off, break lose from her restraints and is about to go into a blood frenzy before the sound of her earring bell snaps her out of her bloodlust. She then tells the others how Airi only wanted Yuuri back, so she's going to try to save Airi. A facsimile of Airi then emerges from the witch, but all it can say is the last spell she tried to cast which blasts Kazumi away.

 Saki manages to get herself and the others free and prepare to finish the witch off despite Kazumi telling them that Airi isn't a bad girl and that all she wanted was to bring back Yuuri. Mirai says that that's exactly why they have to kill her, Juubey elaborates that becoming a witch is a one way street and that all they can do for her is to stop her before she can kill anyone. Kazumi begs for them to stop but sees everyone else crying while they restrain the Witch. Seeing her friends going through such pain knowing what they have to do and knowing who this witch was, Kazumi delivers the finishing blow so her friends won't be the only ones to bear the pain and sin of killing Airi. I'd cover the end of this chapter but I honestly feel that you should read it for yourselves, all I'll say is this. 
 Well the next few chapters should probably get our heroes back on track, till next time.

Kazumi Magica The Innocent Malice is owned by Masaki Hiramatsu, Takashi Tensugi, Magica Quartet and Yen Press.
Bioshock Infinite is owned by Ken Levine, Irrational Games, 2K Games and Take-Two Interactive.
No More Heroes 2 Desperate Struggle is owned by Suda51 (Goichi Suda), Grasshopper Manufacture, Ubisoft and Rising Star Games.
Star Trek 2 The Wrath of Khan is owned  by Paramount Studios and Gene Roddenberry.
Frisky Dingo is owned by Adam Reed, Matt Thompson, Williams Street and Adult Swim.