Showing posts with label Mobile Game. Show all posts
Showing posts with label Mobile Game. Show all posts

Monday, October 31, 2016

Personal Post: My opinion of Five Nights at Freddy's: I don't want a heart attack.

Please be sure to read, comment, spread the links, re-tweet and follow me on Twitter @OnDavidsBrain! and support me on Patreon.


 Well here we are people another year another Five Nights at Freddy's game to make people scream and shit their pants at the sight of Animatronic demons. And I am SO not one of those people. Alright look I'll give my opinion of these games as succinctly as I can. I respect Five Nights at Freddy's but I'll never play any of those games for as long as I live. I do however like these games, not for the actual games themselves but what they mean for the gamer community itself, not just the indie developers.

 FNAF stands as a shining example of what happens when you properly listen to critics, don't let yourself get bogged down by negativity, have a solid and simple concept, and just good old fashioned hard work, care and respect for your fans. Now I may be talking out of my old poop shoot but that's just what I feel when I look at Scott and the relatively short history of this franchise. I mean it's only been 2 years since the first game showed up on Steam and it's almost up there with Mario in terms of Gaming iconography (I mean real iconic not Ubisoft iconic (sorry for borrowing that one Jim)) I mean it's crazy we've got the six games, FNAF action figures, FNAF novels, FNAF movies, FNAF T-Shirts, FNAF coloring books, FNAF Dogtags.
FNAF THE FLAMETHROWER!!!! Which ironically some people would desperately want when playing these games.
 I can honestly respect FNAF and Scott for not just how this franchise was created but how the man sets an example for developers. Mostly regarding the FNAF World fiasco, for those unaware between FNAF 4 and Sister Location Scott released a FNAF RPG which was buggy, not properly explained and was generally not well received so Scott decided to offer refunds for everyone who purchased the game from Steam and FNAF world is currently free to download. From what I've seen not only is it Scott dropping hints for FNAF Sister Location but it's just kind of a chance for Scott to take the piss out of himself like Stephen King's movie Maximum Overdrive.
I mean he created a Star Fox parody where Freddy and his pals go into space to fight a crazed version of himself for the Emperor's sake, how can you not appreciate that?
 Now to be honest FNAF World just might be the only one of these games I can see myself getting through but other then that NOPE! Now again It's not that I hate these games or believe that the hype is overblown but just that I do not like jump scares; and when I have to deal with these mechanical demons coupled with the jump scares and loud noises they might cause me to have a heart attack or hurt my hearing when I have to keep the volume up to hear them out; something I would like to avoid as much as possible. One of the things I do like about these games is the lore and the history of the Animatronics, the Purple Guy and all the horrible events tied around this fictional Pizza franchise. Now some people say that it's overly complicated and Scott just keeps adding more nonsense on top of more nonsense, to some extent I may agree but then again I can follow the mythos of Bioshock and Kingdom Hearts so make of that what you will. At least this isn't nearly as complicated as the Tommy Westphall universe and it's all encompassing Lovecraftian tendrils.

 Now to give my thoughts on less controversial material just general aesthetic choices. I personally like the designs of the Animatronics themselves, my personal favorite iteration was in FNAF 4 where they honestly looked like Demons. Scott just really cut loose with that game and as someone who likes making monsters myself I can tell they're just inspired. My personal favorite Animatronic is Golden Freddy, the nearly unavoidable instant kill Zordon from furry yiffing hell, with the empty eye sockets, lifelessness, and just all around uncomfortable feeling you get trying to avoid that hellbeast is just wonderful. The only thing about this franchise that I don't really get behind is the fan art, specifically the furry stuff, now I know that that scene isn't for me but it's just one of those things that make me shake my head and say "for god's sake Internet".

 As for Scott himself seeing him get so much success out of such a simple concept is commendable, especially coming from me who has little to no skills in programing video games. To see a man take what he can do and slowly but surly improve his craft and be so successful is nothing short of inspiring. I believe the real story of FNAF is learning from your failures, turning them into your inspiration and through luck become a rightful success in a field where one faced great adversity. So Scott, good on you and nothing but luck for you, your family, your franchise and your future endeavors.

 Now again that's just my opinion if you like that stuff good for you it's just not my cup of tea. Though personally what I really would like to see is possibly crossovers. Like a witch from Madoka Magica themed around the Puppet with the animatronics as its familiars or something. Also since the current Kamen Rider series Ex-Aid has their monsters, the Bugsters themed around Video Games I'd love to see one themed around FNAF. Again that's all just me and if you feel differently by all means let me know. Now to get back to work on my new Let's Plays to keep my stress down during the winter since my current money earning job does take its toll on me.

Five Nights at Freddy's is owned and created by Scott Cawthon.
Spaceballs is owned by Mel Brooks, Brooksfilms and Metro-Goldwyn-Mayer Studios Inc.

Saturday, May 7, 2016

Video Game Review: Kingdom hearts unchained X: war never changes.

Please be sure to read, comment, spread the links, re-tweet and follow me on Twitter @OnDavidsBrain! and support me on Patreon.




 Before I say anything else, know this, I do not like micro transactions. When it's for games that cost nothing like this one they're fine because it's supporting a good product that you play for nothing. They piss me off however when the micro transactions are the only way to progress in the game or when they're put in games that already has a selling price. The worst offenders being the Assassins Creed games, Destiny, Dead Space 3 and any other game I forgot to mention that has them. Now I could go into more detail but I'll instead point you in the direction of the voice of reason in a house of maniacs so he can tell you all exactly why micro transactions in $60 games is horrible and why nobody should support those practices. Also #FucKonami

 Back on track to positivity while yes unchained X does have micro transactions it already has a decent way for those who have more patience and self-control to enjoy ourselves without having to shell out $60 for Monopoly money. First and foremost as a Kingdom Hearts fan I am well aware that the lore of this game and continuity of the series is almost as confusing as Bioshock infinite and the Zelda timeline but it is still far less convoluted and terrifying then making sense of the Tommy Westphall universe. But fear not this game has nothing to do with the current story of Sora, Riku, Kairi and everything else, this is in fact a prequel taking place before the war of light that separated the KH world into what it is, this is the story told by Kairi's grandmother when she was a kid, so continuity is not a problem here.

 You play as an original character of your creation who has awoken as a Keyblade wielder and is taken to a world called Daybreak Town where you train as a Keyblade wielder under one of five guilds called unions, which are mostly just for aesthetics. 
There's the Bear union Ursas, the Fox union Vulpeus, the Unicorn union Unicornis, the Leopard union Leopardos, and last is the Snake union (my Union BTW) Anguis. 

 Each Union is trying to gather Lux, crystallized fragments of light to keep them safe from the forces of darkness and to that end players travel to different worlds and slay Heartless to collect Lux and preserve the worlds. Now those who are more familiar with the lore will ask. "Why are we going to these worlds and seeing King Mickey, Donald, Goofy and all the other characters if they aren't supposed to exist yet?" A legitimate question which isn't answered at this time. I do know the answer however, remember during the events of Coded when Maleficent mentioned a book of prophecies? 

 The theory is that the five Union heads are using the worlds depicted in the book to generate Heartless and thus Lux for their members to collect. Players can also use the power of the book to enhance their Keyblades with medals of characters that grant special attacks. Speaking of medals they're upgradeable and are split into three groups, power, speed and technique. The medal groups form a Rock Paper Scissors dynamic with certain Heartless being grouped into these groups and can take more damage from one group and take less damage from the group they're strong against.
As clearly demonstrated in this picture.
 As you progress through the missions and complete the optional objectives you'll receive tokens that you can use to purchase upgrades such as more ap, hp and cost capacity for your Keyblades and also more customization options for your character. But here's a free tip. Unless you really want the item or if the items are blocking stat boosts don't bother getting them, they'll only waste metals and chances to get stronger, and in later missions where the Heartless get stronger you're going to need every advantage you can get, trust me on this.

 Speaking of advantages you can purchase new metals from the in game store, but not with Munny no no no no. That's for fusing metals which I'll get to later. You use Jewels to purchase metals, you can get Jewels from one of three ways, one earning them from completing certian quests (which only give the jewels once so no farming.) Logging in every day to get a cumulative bonus, or purchase them with real world cash. Now to be fair you do earn new combat metals as you progress and the ones you get can carry you through the game as long as you upgrade so Jewels are not an issue unless you have no self control and want that super cool Cloud or Auron metal.

 Since the game launched in April it has been updating with events, coliseum ranking tournaments and new story missions about a month or so. But as of now they've announced that story missions will be released more frequently. Now on to upgrading your metals, you can upgrade them by fusing with other metals to increase their exp. Once they're at their maximum you can upgrade them to their next tier by fusing them with certain metals, Cheshire Cat to upgrade from level 1, Merlin to upgrade from level 2, The Fairy Godmother for level 3, Yen Sid and one of the fairies from Sleeping Beauty (depending on their color of course) to upgrade from level 4 and last Sorcerer Mickey and the level 5 equivalent fairy to get to the highest tier metal level 6. Level 6 may be the highest grade of Metal but they are the highest costing metal to hold in your Keyblade, you can lower their cost by fusing them with Sid Metals but those are hard to come by so level 6 might not be as good as it sounds. Especially since you can augment your metals with Chip and Dale metals increasing the metals attack and defense respectively. But nonetheless each fusion requires Munny and more to fuse depending on how high the level your metal is so save and be careful.

 Another trick to learn is metal upgrades, once your metals reach level 3 you'll notice a new section on your metal counter. By fusing metals of the same level and character you can increase the special  damage percentage of your metal. It starts at one counter for level 3 metals and increase as the metal ranks up reaching a total of 5 when it reaches level 6. However you can only unlock this skill when you beat level 200 so just keep that tidbit in mind when saving up metals.

 So my thoughts so far on Unchained X. It's an enjoyable little time waster. So far its importance to the mythos is negligible as Square Enix is just going to pack all the important cut scenes in Kingdom Hearts 2.8 so you really don't even need to play this game. But hey it's free, fun and you don't even really need to put down a whole lot of cash to get ahead. Just a little bit of patience and diligence and you should be good to go. So hey if you have some free time on the bus this is a good way to kill some time.

Kingdom Hearts is owned by Square Enix, Disney Interactive Studios, Tetsuya Nomura, and Shinji Hashimoto.