|For those coming in late here's what happened in the first two chapters. Caught up, good moving on.|
|YOU DOODLE, ME SPONGEBOB!!!|
|I smell a new meme face. In fact, keeping this picture just for when I see something so stupid words will utterly fail me.|
|Kazumi, you must take your place in the circle of life.|
|One for every fetish! :p|
Thankfully Dr Dolittle found the right cat since it saw the same mark that's on Kazumi's hand. The kitty leads them to the mark where Niko uses an app she programmed on her phone to track the witches magic.
|Want to find a good place to get a midnight snack? Want to find a midnight screening? Want to find psychic residue of an eldritch abomination in a rushed panic to save your comrades? There's an app for that with the new igem 6.|
Speaking of Niko she sends the wavelength she picked up to the others' soul gems to make the search easier. So with four hours left the team splits up; Kazumi, Mirai and Saki will take the east side of town the rest get the west side. As time passes Kazumi's group keep finding the witches mark and the wavelength keeps getting stronger meaning the witch is close by. But Kazumi confides in Mirai and Saki that she blames herself for letting the witch get away because she froze at the thought of Kaoru getting caught in her attack.
Mirai just gives her another bonk on the head but Saki holds her back and tells Kazumi that she'll know what to do when the time comes. Kazumi asks what will happen if she doesn't but Saki and Mirai say that that's what they're there for. Speaking of teammates Satomi shows up and says that Niko's managed to find the two most likely points where the witch'll be and she goes with Kazumi to point A and meet with Niko while Saki and Mirai head to point B.
|And she looks like a slutty clown, because why not?!|
Chiba Harley then grabs Kazumi and points a gun to her head clearly intending to shoot her. When Saki calls her a coward she goes nuts screaming that they have no right to call her that, interesting. Kazumi tells the crew to go ahead and attack her knowing what it was she lacked. The quartet complies and use a linked spell to blast the assassin way managing to save Kazumi. She thanks them and tells them what it was she lacked, conviction, now she isn't concerned about getting a scratch or two just as long as she can prevent the greater tragedy.
Back at base they go over their findings and reveal that they found 10 of the witches marks all over town and calculating the strength of each mark they've determined that the witch moves its barrier every 40 minutes. Saki realizes what the mark is from, it's the mark from a mobile library. Knowing that they've followed the schedule and determined that the next time the witch's barrier will show up will be at 4:00 in one hour. So before then DINNER TIME!!!
Saki interestingly also notes that since the witch was generated from a familiar they don't have to pull their punches. Niko gives Kazumi a phone that will give her a signal telling her exactly where the witch is from the labyrinth. But before the four leave Kazumi tells them to give the thing she was carrying to the two.
|Damn it stop being cute on everything. Though you know what this bag reminds me of? When Stimpy from Ren & Stimpy got his own kitty litter deal. Or is it just me?|
With them recharged they focus their attention on Doodlebob. After some shenanigans involving broken phones and candy whistles Kazumi and the team destroy the witch and get a Grief Seed. Our volume ends however with an odd fuzzball observing the 7 friends. So that was Volume 1, Till next time; Abrakadash of cinnamon.
Kazumi Magica The Innocent Malice is owned by Masaki Hiramatsu, Takashi Tensugi, Magica Quartet and Yen Press.
Popeye The Sailor Man is owned by King Features Syndicate.
Grand Theft Auto IV is owned by Rockstar Games and Take-Two interactive.