Special thanks to my Patreon backer Jesse for his support.
I'm David, welcome to my brain. Here I write to not only show that I can but to share my opinions on various topics. Mostly Video Games, Anime, Movies and Tokusatsu. Though I am open to suggestions and never afraid to admit when I'm wrong. Have a good time in here and be sure not to mess with my memory, it's bad enough as it is.
Sunday, December 31, 2017
Personal Post: My media recap of 2017
When you're done read, comment, spread the links, re-tweet and follow me on Twitter @OnDavidsBrain! and support me on Patreon.
Special thanks to my Patreon backer Jesse for his support.
Special thanks to my Patreon backer Jesse for his support.
Monday, December 25, 2017
Let's Play BioShock 2 HD Part 2: Ryan Amusements
When you're done read, comment, spread the links, re-tweet and follow me on Twitter @OnDavidsBrain! and support me on Patreon.
Honestly since the developers already created an amusement park why couldn't they have incorporated some of the elements from the Rapture Carnival from the first game's DLC as parts of Ryan Amusements. I mean as I said only one ride, a gift shop and a restaurant makes for a pretty crap attraction. I mean if Ryan is going to scare kids into never wanting to go to the surface he could at least make some other attractions to generate some more revenue.
Also since this is connected to the Atlantic Express this is one of the oddest parts of Rapture. So, what did Ryan really prioritize indoctrination of Rapture's children instead of Oxygen and food? Also how did Sinclair wind up here to begin with? We know that Lamb is monitoring all of the Bathyspheres as demonstrated with Sammy and his girlfriends failed attempt to leave and the Atlantic Express station was under her control so how did Sinclair get there in the first place?
Special thanks to my Patreon backer Jesse for his support.
Bioshock 2 is owned by Take2 interactive, 2K Marin, and 2K Australia.
Power Rangers is owned by is owned by Saban Entertainment, Haim Saban, Renaissance Atlantic Entertainment, Toei Company, Ltd. and MMPR Productions, Inc.
Honestly since the developers already created an amusement park why couldn't they have incorporated some of the elements from the Rapture Carnival from the first game's DLC as parts of Ryan Amusements. I mean as I said only one ride, a gift shop and a restaurant makes for a pretty crap attraction. I mean if Ryan is going to scare kids into never wanting to go to the surface he could at least make some other attractions to generate some more revenue.
Also since this is connected to the Atlantic Express this is one of the oddest parts of Rapture. So, what did Ryan really prioritize indoctrination of Rapture's children instead of Oxygen and food? Also how did Sinclair wind up here to begin with? We know that Lamb is monitoring all of the Bathyspheres as demonstrated with Sammy and his girlfriends failed attempt to leave and the Atlantic Express station was under her control so how did Sinclair get there in the first place?
Special thanks to my Patreon backer Jesse for his support.
Bioshock 2 is owned by Take2 interactive, 2K Marin, and 2K Australia.
Power Rangers is owned by is owned by Saban Entertainment, Haim Saban, Renaissance Atlantic Entertainment, Toei Company, Ltd. and MMPR Productions, Inc.
Monday, December 18, 2017
Manga Review: Kazumi Magica The Innocent Malice Analysis: Bene o Male? (Spoilers)
When you're done read, comment, spread the links, re-tweet and follow me on Twitter @OnDavidsBrain! and support me on Patreon.
Here's the link to last time which not only finished my coverage of the main story but also has links to the previous reviews.
Part 10
Now that you've caught up time to discuss the art, writing and characters and see where this series stands. First off the artwork done by Takashi Tensugi works for this story. The characters all look cute most of the time and properly expressive when the situation called for it. Kazumi in one panel of looks like a puppy playing with a Kitten in a sock, another she's a calm manipulative chess master. While she was adorable in most most panels my favorites were where she was either shocked or calmly infuriated by those around her. The art was also good at conveying a character's anger and insanity sometimes in the same panel. Though the arts biggest weakness is the design of the witches and some of the Magical Girls.
But I will fully admit that ragging on the witches in a manga is incredibly unfair, it's just one of the elements that gets lost in adaptation, as Linkara mentioned in his review of the Star Trek 2 comics you can't easily replicate what worked in the movie or in this case show in the comic since comics don't have lighting, special effects, music etc. Now where I can lay down some criticism is on some of the girls' costume design. Now not all of them looked too ridiculous like Umika and Niko's for instance, but others like Satomi, Mirai and especially Yuuri's costumes looked more then a little bit revealing. Now don't confuse me for some repressed footloose esq puritan that says that nobody can dress provocatively if they choose, but then again when I can't tell if a character who is 14-16 years old looks like they lost a fight with Edward Scissorhands and decided to not change afterwords I'm going to call it out.
Its time to talk about the characters themselves starting with arguably the true villains of this story, The Pleiades Saints. I kept making jokes about their actions and conduct during the review and I mean them, in any other story, ignoring the context behind their actions they would be the villains. Thus the reason why this story has the subtitle of Innocent Malice; while their ultimate goal was to save not only Michiru but all magical girls from becoming Witches it's hard to ignore the fact that their actions are horrible and downright evil. Kidnapping, mass brainwashing, human resurrection and betraying their own friends would definitely put points in the evil category. Their actions actualy give rise to the actual villainous Magical Girls of this story so before I go into the Saints in full detail I now have to talk about the antagonists of this story and how the Saints caused all of this.
Aside from the Souju's; Yuuri and Hijiri were essentially victims of the Saints actions whether directly like Yuuri or indirectly as was the case with Hijiri. Yuuri did have understandable motivations for attacking them, they killed the person that saved her from death even knowing what she did and what she became. Her goals were essentially a warped and twisted version of the Pleiades goals, while the Pleiades wanted to resurrect Michiru, Yuuri went straight for torture and revenge. Which does make sense since unlike the saints who had each other for consolidation Yuuri went completely mad by her desire for vengeance and Kyubey being the one to coax her into making the wish and influencing her decision making during her warped state of mind didn't help anyone except him. Even the original Yuuri was about to join them until she became a witch so things may have played out very differently if Ari was there to see Yuuri transform and the saints stayed behind to console her and explain; sure it might not have gotten through but it would have been better then just leaving her to be manipulated by Kyubey.
Hijiri on the other hand had her entire identity and existence called into question, revealed that her entire life was created by Niko so she can live the life she wished she had but was too consumed by guilt to take it. Seeing Hijiri actually reminded me of a character from the 1994 Spider-man cartoon that ran on Fox Kids. An alternate universe Peter Parker who discovered that he was a clone and was consumed by anger and bitterness towards the original (who took the name Ben Riley) and was driven completely insane by being possessed by the Carnage Symbiote becoming Spider-Carnage. His goal from then on became to destroy all of reality for having everything he treasured taken away with the fact that he wasn't the real Peter Parker; just a clone created for no real reason. I could see that same madness and desperation coming from Hijiri, though just like Spider-Carnage she eventually remembered what truly mattered in the end, tried what she could to set things right and atone for all the horrors she committed. Though as she said she barely had to do anything to the saints since they were destroying themselves just fine without her interference.
Though her abilities are rather head scratching, her wish was for the ability to sneak by people undetected. So how exactly does that lead to her being able to copy the Saints powers like she was Megaman or something? Though in the panel where she explains how she made the evil nuts we see her using her connection magic on Umika's book which as demonstrated when she used Kyoko's Roso Phantasma spell she would have more then likely copied the other's magic as well in case one of them died so she could give the clone all the memories of their powers. Admittingly that's just speculation but it makes the most sense to me so I'm sticking to it. Speaking of, the Evil Nuts are a rather useful and potentially deadly little tool, something that gives ordinary people the abilities of Witches while retaining their sense of self, if she wanted too Hijiri could have made an army of Pseudo Witches to conquer the world. But those who're motivated by revenge don't tend to think long term, though once she got her revenge she could have moved on to making that army to exterminate humanity; still thankfully those Evil Nuts never made it into the hands of others who could cause serious damage with them.
As for Souju there wasn't really all that much to her aside from her duel Soul Gems and downright evil hobby. Honestly it's my head cannon that in her spare time she's dancing around her soul gem collection listening to "Mambo #5" the same way Buffalo Bill dances to "Goodbye Horses". Shame though if this was the world of Soul Eater she'd either be taken care of by Soul and Makka or become a Kishin with how many souls she's taken. Such potential gone down the drain, shame. Now that the antagonists are out of the way time to give my thoughts on whom I consider the real villains as well as our main hero.
Special thanks to my Patreon backer Jesse for his support.
Kazumi Magica The Innocent Malice is owned by Masaki Hiramatsu, Takashi Tensugi, Magica Quartet and Yen Press.
Puella Magi Madoka Magica Side Story: Magia Record is owned by ANiplex, F4samurai and Magica Quartet.
Archer is owned by Adam Reed, Floyd County Productions, Radical Axis and FX Productions.
To think it's only been a year since my coverage of this manga began. Don't worry I'll try to be more punctual with future installments. |
Part 10
Now that you've caught up time to discuss the art, writing and characters and see where this series stands. First off the artwork done by Takashi Tensugi works for this story. The characters all look cute most of the time and properly expressive when the situation called for it. Kazumi in one panel of looks like a puppy playing with a Kitten in a sock, another she's a calm manipulative chess master. While she was adorable in most most panels my favorites were where she was either shocked or calmly infuriated by those around her. The art was also good at conveying a character's anger and insanity sometimes in the same panel. Though the arts biggest weakness is the design of the witches and some of the Magical Girls.
But I will fully admit that ragging on the witches in a manga is incredibly unfair, it's just one of the elements that gets lost in adaptation, as Linkara mentioned in his review of the Star Trek 2 comics you can't easily replicate what worked in the movie or in this case show in the comic since comics don't have lighting, special effects, music etc. Now where I can lay down some criticism is on some of the girls' costume design. Now not all of them looked too ridiculous like Umika and Niko's for instance, but others like Satomi, Mirai and especially Yuuri's costumes looked more then a little bit revealing. Now don't confuse me for some repressed footloose esq puritan that says that nobody can dress provocatively if they choose, but then again when I can't tell if a character who is 14-16 years old looks like they lost a fight with Edward Scissorhands and decided to not change afterwords I'm going to call it out.
Its time to talk about the characters themselves starting with arguably the true villains of this story, The Pleiades Saints. I kept making jokes about their actions and conduct during the review and I mean them, in any other story, ignoring the context behind their actions they would be the villains. Thus the reason why this story has the subtitle of Innocent Malice; while their ultimate goal was to save not only Michiru but all magical girls from becoming Witches it's hard to ignore the fact that their actions are horrible and downright evil. Kidnapping, mass brainwashing, human resurrection and betraying their own friends would definitely put points in the evil category. Their actions actualy give rise to the actual villainous Magical Girls of this story so before I go into the Saints in full detail I now have to talk about the antagonists of this story and how the Saints caused all of this.
Aside from the Souju's; Yuuri and Hijiri were essentially victims of the Saints actions whether directly like Yuuri or indirectly as was the case with Hijiri. Yuuri did have understandable motivations for attacking them, they killed the person that saved her from death even knowing what she did and what she became. Her goals were essentially a warped and twisted version of the Pleiades goals, while the Pleiades wanted to resurrect Michiru, Yuuri went straight for torture and revenge. Which does make sense since unlike the saints who had each other for consolidation Yuuri went completely mad by her desire for vengeance and Kyubey being the one to coax her into making the wish and influencing her decision making during her warped state of mind didn't help anyone except him. Even the original Yuuri was about to join them until she became a witch so things may have played out very differently if Ari was there to see Yuuri transform and the saints stayed behind to console her and explain; sure it might not have gotten through but it would have been better then just leaving her to be manipulated by Kyubey.
Hijiri on the other hand had her entire identity and existence called into question, revealed that her entire life was created by Niko so she can live the life she wished she had but was too consumed by guilt to take it. Seeing Hijiri actually reminded me of a character from the 1994 Spider-man cartoon that ran on Fox Kids. An alternate universe Peter Parker who discovered that he was a clone and was consumed by anger and bitterness towards the original (who took the name Ben Riley) and was driven completely insane by being possessed by the Carnage Symbiote becoming Spider-Carnage. His goal from then on became to destroy all of reality for having everything he treasured taken away with the fact that he wasn't the real Peter Parker; just a clone created for no real reason. I could see that same madness and desperation coming from Hijiri, though just like Spider-Carnage she eventually remembered what truly mattered in the end, tried what she could to set things right and atone for all the horrors she committed. Though as she said she barely had to do anything to the saints since they were destroying themselves just fine without her interference.
Though her abilities are rather head scratching, her wish was for the ability to sneak by people undetected. So how exactly does that lead to her being able to copy the Saints powers like she was Megaman or something? Though in the panel where she explains how she made the evil nuts we see her using her connection magic on Umika's book which as demonstrated when she used Kyoko's Roso Phantasma spell she would have more then likely copied the other's magic as well in case one of them died so she could give the clone all the memories of their powers. Admittingly that's just speculation but it makes the most sense to me so I'm sticking to it. Speaking of, the Evil Nuts are a rather useful and potentially deadly little tool, something that gives ordinary people the abilities of Witches while retaining their sense of self, if she wanted too Hijiri could have made an army of Pseudo Witches to conquer the world. But those who're motivated by revenge don't tend to think long term, though once she got her revenge she could have moved on to making that army to exterminate humanity; still thankfully those Evil Nuts never made it into the hands of others who could cause serious damage with them.
As for Souju there wasn't really all that much to her aside from her duel Soul Gems and downright evil hobby. Honestly it's my head cannon that in her spare time she's dancing around her soul gem collection listening to "Mambo #5" the same way Buffalo Bill dances to "Goodbye Horses". Shame though if this was the world of Soul Eater she'd either be taken care of by Soul and Makka or become a Kishin with how many souls she's taken. Such potential gone down the drain, shame. Now that the antagonists are out of the way time to give my thoughts on whom I consider the real villains as well as our main hero.
I'll be starting with whom I believe to be the most off the deep end to Kazumi herself. Though keep in mind their motivation isn't the problem with them, it's how they go about it that tiptoes over the moral event horizon.
I'm counting these two together since they're the first two of the saints that Kazumi meets and the only ones aside from her to survive this whole ordeal. Besides they do seem to work better as a pair Umika doing the heavy thinking while Kaoru does the heavy kicking. Since they were the first ones to find Kazumi and guide her in the life of a Magical girl it would make sense that they bond with her more then the others; the fact Kaoru was willing to fight the others to protect Kazumi when she called everyone to the freezer was evidence enough of her loyalty. Umika meanwhile was one of the core members behind the groups plan for good and for ill, not only was she the one responsible for rewriting Kazumi's memories but more importantly she was the one who wrote Kyubey out of the memories of the entire city's magical girl populous. She was also resolved to kill Kazumi to make sure the project could continue, much to Kaoru's horror. But for good and for ill these two survived in the end with their new best friend and no amount of altered memories can change that fact.
Which leads us to our title character and hero of our story. What else can I say about her? She's a pretty good main character in my books. She's loyal to her friends but not so forgiving as to let them off the hook for their actions; bubbly and goofy without being an idiot and when the situation called for it she could be genuinely angry and hurt. (Fuck you Wrong, Leftovers and Dumbluck) Hijiri called her and Kazumi artificial humans yet between the two Kazumi was the most human without question. So her wish at the end while I get the sentiment is still head scratching to me. She's already proven her humanity many times over so why would she need to wish to become human knowing that she would lose that humanity as soon as she earned it when she could have; as I suggested wish for her friends back to life? But again the sentiment isn't lost on me it's just the logic that throws me off.
Overall Kazumi Magica is a great side story. It gives us new likable characters, presents a good moral quandary and demonstrates a few things we always wanted to see in the main show. Which also showed why it isn't such a good idea for magical girls to team up, someone trying to change magical girls back to humans and introduced the possibility of artificial witches and magical girls, both with horrible consequences. The artwork was competent, with vibrant expressive faces and designs; though the backgrounds could use a bit more detail but whatever. Next in our look at Madoka we'll go back to the main characters in a world where Homura will meet her intellectual match and we hear about this franchises Masato Kusaka.
Special thanks to my Patreon backer Jesse for his support.
Puella Magi Madoka Magica Side Story: Magia Record is owned by ANiplex, F4samurai and Magica Quartet.
Archer is owned by Adam Reed, Floyd County Productions, Radical Axis and FX Productions.
Monday, December 11, 2017
Let's Play BioShock 2 HD Part 1: Adonis Luxury Resort and Atlantic Express.
When you're done read, comment, spread the links, re-tweet and follow me on Twitter @OnDavidsBrain! and support me on Patreon.
So now we move on to the black sheep of the BioShock franchise. While I most certainly will admit that compared to BioShock 1 and Infinite BioShock 2 does come up in third place. However among the three I can't help but think this game as the most fun. Though on a philosophical standpoint BioShock 2 is far more blatant and less subtle in its message compared to its counterparts it does let me play as one of the most badass monsters in gaming, the Big Daddy. Admittingly it's a newly created (out of universe at least) prototype creature we still get the drill, a type of rivet gun and various other bad ass weapons.
As before I will be completing this game 100% in a single play-through, so that means I'll be getting all the Plasmids, save all the Little Sisters and relevant NPC's but all doing it on the hardest difficulty without vita chambers. Though since the hardest mode in this game is only just hard and not survivor this is comparatively easier then the first game but I may still have some trouble. First after dropping our daughter off for her joint custody weekend with her mom Agatha Christie we'll go to the spa fro some R&R. Then we're off to meet our old friend Tenenbaum at the train station.
Bioshock 2 is owned by Take2 interactive, 2K Marin, and 2K Australia.
So now we move on to the black sheep of the BioShock franchise. While I most certainly will admit that compared to BioShock 1 and Infinite BioShock 2 does come up in third place. However among the three I can't help but think this game as the most fun. Though on a philosophical standpoint BioShock 2 is far more blatant and less subtle in its message compared to its counterparts it does let me play as one of the most badass monsters in gaming, the Big Daddy. Admittingly it's a newly created (out of universe at least) prototype creature we still get the drill, a type of rivet gun and various other bad ass weapons.
As before I will be completing this game 100% in a single play-through, so that means I'll be getting all the Plasmids, save all the Little Sisters and relevant NPC's but all doing it on the hardest difficulty without vita chambers. Though since the hardest mode in this game is only just hard and not survivor this is comparatively easier then the first game but I may still have some trouble. First after dropping our daughter off for her joint custody weekend with her mom Agatha Christie we'll go to the spa fro some R&R. Then we're off to meet our old friend Tenenbaum at the train station.
Bioshock 2 is owned by Take2 interactive, 2K Marin, and 2K Australia.
Monday, December 4, 2017
Manga Review: Kazumi Magica The Innocent Malice Finale: The scarlet Spider-Gwen.
When you're done read, comment, spread the links, re-tweet and follow me on Twitter @OnDavidsBrain! and support me on Patreon.
Man this has been quite a long ride. So long that I'm assuming that most of you may have forgotten what happened. Or most of you may have discovered this review on their own and haven't read either my reviews or the previous volumes of this manga. So be sure to get caught up on my thoughts on this story here.
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
Part 9
Or if you haven't read this story before and don't want spoilers here're the links to them on Amazon so you can either order the physical books or read on Kindle/Comixology/whatever. So be sure to check either option then come back to see how I make jokes about the end of this entry in the Madoka Magica franchise.
Volume 1
Volume 2
Volume 3
Volume 4
Volume 5
Now that I've finished providing the backlog and actual buying options let's bring this dog and pony show to rest. Where we last left off Kazumi is begging for Umika and Kaoru to stay with her and not succumb to despair. Kyubey says that it's only a matter of time until the inevitable happens and the two become witches. They however say that that will never happen since not only is their whole goal is to reject the system but as Michiru learned from her grandma and thus the Pleiades learned from Michiru that there is always hope.
The fluffy borg gives his whole resistance is futile schtick and that no matter how much they want, no magical girl has met her end before becoming a witch and birthing a Grief Seed. (Ignoring Tart for a second but hey, few millennia back and not written yet so no choice but to cut him some slack.) So Kaoru declares that they'll be the first.
Now before you all call bullshit "Too late!" We see another flashback; after the Pleiades killed Michiru's witch they begin their rebellion of the magical girl system by combining their magic to hide Michiru's Grief Seed inside of her earring. Still doesn't make any sense of why the Grief Seed popped out now on its own no less but hey at least we know now where it came from an why Kazumi's ear rings were so integral to her transformations. Kazumi then uses Michiru's Grief Seed to purify Umika and Kaoru's Soul Gems thus saving their lives; hurrah! But Hijiri got away with all of the corrupted Soul Gems; harrumph! But instead of running as far as she can to fight another day, she acts like a sore loser and uses her connection magic on all of the Soul Gems that simultaneously turn into Grief Seeds at her command; which she combines into a single horrible creature that even Kyubey mistakes for Walpurgisnacht!
Our chapter ends with Kaoru and Umika preparing to attack Hijiri and the Hyades Daybreak until Kazumi brings up a very valid point; she was only drawing upon her power as a witch, Amazon, Skrull whatever this whole time thus she never made a contract with Kyubey! So my guess would be that she'll wish for all of the Pleiades Saints to be brought back to life as well as Michiru, so they'll all be back, their goal achieved as well as having enough firepower to end Hijiri and her Chimera for good.
Well whatever a wish is a wish so Kyubey grants it and Kazumi becomes a true Magical Girl as Kazumi the White!
Tiny hat hang ups aside we finally bring this story to a close with Kazumi and her brand new original power ready to fight Hijiri. Kaoru and Umika transform to join her and get a rather nice surprise, new powers and new duds!
The trio charge into battle with Kaoru and Umika dealing with the Hyades Daybreaks familiars while Kazumi deals with Hijiri directly. She manages to get to her who is horrified at seeing that she made a contract and confused by how a fake human could have a real body to separate a soul from to begin with. But this is where Kazumi states the obvious, if they were fake how could they have hearts which lead them to become real Magical Girls?
Hijiri denies this and states that she's prepared to destroy Kazumi's home with the little time she has left. So the three charge up their power and combine into a super charged blast which destroys the Walpurgisnacht knock-off. Hijiri is on her last legs but Kazumi uses Michiru's Grief Seed on her Soul Gem, it's not enough to completely purify it but it should last her for a little bit. After explaining that she wasn't created by Niko for malicious intentions, well I'd give the full details but again this is one part I feel that you need to see for yourselves. Now for the wrap up, we cut to some time later in the girls school with Kazumi Subaru introducing herself to her new classmates.
So we cut to the other winner in this whole fiasco; Kyubey who gloats about how he was able to get new data as well as getting Forester under contract and asks Umika and Kaoru if they're going to try something like this again. While they understandably won't try an insane stunt like the clone plan again they won't give up trying to find a way to turn Magical Girls back to normal. So we end Kazumi Magica with Kyubey alerting the trio about a new Witch and the three go after it promising to live their lives to the fullest for their dead friends.
But don't worry we'll be seeing them again soon, maybe not in Manga form but in Magica Record. But whether that'll come stateside is up in the air. Maybe not but one can hope though, but I still have a bit to say about this book. So check in next time where I break down the strengths and weaknesses of this entry of the franchise.
Special thanks to my Patreon backer Jesse for his support.
Kazumi Magica The Innocent Malice is owned by Masaki Hiramatsu, Takashi Tensugi, Magica Quartet and Yen Press.
Code Geass: Lelouch of the Rebellion is owned by Studio Sunrise, Gorō Taniguchi and Funnimation.
Code Ment is owned by PurpleEyesWTF.
Kamen Rider is owned by Ishinomori Productions, Toei Productions, and Bandai.
Here we are folks at long last the end of the road of this spin off manga. Also yes the three get new forms and they will be explained later. |
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
Part 9
Or if you haven't read this story before and don't want spoilers here're the links to them on Amazon so you can either order the physical books or read on Kindle/Comixology/whatever. So be sure to check either option then come back to see how I make jokes about the end of this entry in the Madoka Magica franchise.
Volume 1
Volume 2
Volume 3
Volume 4
Volume 5
Now that I've finished providing the backlog and actual buying options let's bring this dog and pony show to rest. Where we last left off Kazumi is begging for Umika and Kaoru to stay with her and not succumb to despair. Kyubey says that it's only a matter of time until the inevitable happens and the two become witches. They however say that that will never happen since not only is their whole goal is to reject the system but as Michiru learned from her grandma and thus the Pleiades learned from Michiru that there is always hope.
Or at least room for one last burrito. |
DEUS EX EARRING!!! |
Well they're boned. |
Or you can make a really stupid wish, that'll work too I guess, not really, no. |
So now she's a true magical girl, but there's just one problem with this aside from the stupidity of her wish. |
Tiny hat hang ups aside we finally bring this story to a close with Kazumi and her brand new original power ready to fight Hijiri. Kaoru and Umika transform to join her and get a rather nice surprise, new powers and new duds!
The trio charge into battle with Kaoru and Umika dealing with the Hyades Daybreaks familiars while Kazumi deals with Hijiri directly. She manages to get to her who is horrified at seeing that she made a contract and confused by how a fake human could have a real body to separate a soul from to begin with. But this is where Kazumi states the obvious, if they were fake how could they have hearts which lead them to become real Magical Girls?
See Makoto even this series managed to figure this shit out before you did, or nearly killed Alan. God Ghost was a poorly written mess. |
So we cut to the other winner in this whole fiasco; Kyubey who gloats about how he was able to get new data as well as getting Forester under contract and asks Umika and Kaoru if they're going to try something like this again. While they understandably won't try an insane stunt like the clone plan again they won't give up trying to find a way to turn Magical Girls back to normal. So we end Kazumi Magica with Kyubey alerting the trio about a new Witch and the three go after it promising to live their lives to the fullest for their dead friends.
Cue Opening to Perfect Strangers |
Special thanks to my Patreon backer Jesse for his support.
Code Geass: Lelouch of the Rebellion is owned by Studio Sunrise, Gorō Taniguchi and Funnimation.
Code Ment is owned by PurpleEyesWTF.
Dragon Ball, Dragonball Z and Dragonball GT is owned by Funnimation, Toei animation, Fuji TV and Akira Toriyama.
Dragon ball Z abridged is owned by Team Four Star. Kamen Rider is owned by Ishinomori Productions, Toei Productions, and Bandai.
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